For our first Anthology development update, we're proud to reveal more about the first half of our Anthology book, the cultural journal.
The first half of our Anthology is dedicated to engaging with the zeitgeist of the current video game development landscape. From the politics of labour organizing to the economics of recovering from mass layoffs, between the creative crisis of AI and the funding crisis for indie developers, we wanted to find experts who could tell us something about these difficult topics and hopefully teach us valuable knowledge from their extensive experience.
How do I start a co-op? How do I unionize my studio? What should I know if I want to start an independent game company? How do I keep AI from aggressively redefining my labour rights and my creative humanity? How do I build my dreams against production realities? And how do we challenge the digital fiefdoms in our industry? These questions, and more, are what we wanted to answer in the first half of our book. We felt these insights would help not only the reader, be they a developer or a player, but also ourselves, as we embarked on this perilous journey of building a brand new game development co-operative.
For the past five months, we've been doing the legwork of cold outreach to a number of our personal heroes, game developers who defined our lives and thinkers who shaped our worldviews and the boundaries of our imagination. We called in on old connections. We enlisted the help of a friend, a professional headhunter. We cashed in on some serendipitous meetings. We spent hours writing questions, and recorded hours upon hours of interviews.
Today, we're incredibly proud to announce we'll be bringing you conversations with spectacular guests, including:
YANIS VAROUFAKIS, world-renowned economist, politician, author, academic; former Finance Minister of Greece; former Valve economist-in-residence
TED CHIANG, visionary science fiction writer, multiple Hugo, Nebula and Locus award winner, Science Fiction and Fantasy Hall of Fame inductee
RICHARD WOLFF, America's most prominent Marxian economist; advocate for worker cooperatives; Harvard, Stanford and Yale-educated Professor of Economics Emeritus
DAVID GAIDER, legendary narrative designer and writer since 1999; writer on Baldur's Gate II, Neverwinter Nights, KOTOR, lead writer and setting creator on Dragon Age: Origins, II, Inquisition; founder of Summerfall Studios
MARK DARRAH, Bioware veteran game developer from 1997 to 2021, lead programmer on Baldur's Gate I and II, Neverwinter Nights, Jade Empire; executive producer on Dragon Age: Origins, II, Inquisition; industry mentor and educator